Attack vs Crit Manastone Optimizer

Break-even calculator using official damage formulas | 51 Manastones distribution

Manastone Distribution Calculator

PvE Mode
PvP Mode

βš™οΈ Character Stats

πŸ’‘ Tip: Text boxes accept math expressions (e.g., 26643+1054 or 30000-500)

⚑ Active Buffs

Universal Buffs (All Classes)
Shards
+25%
Moving Forward
+10%
Into the Black
+30%
Cubes
Hex
Enemy -650 Def
Enhanced Major Erosion
Enemy -400 Def
(Improved) Infernal Blight
Enemy -900 Def
(Improved) Seal of Judgement
Enemy -500 Def
(Improved) Blast Spell
Enemy -1200 Def
Collapsing Smash
Enemy -412 Def
Ascension Jam
+500 Attack
Luna Buff
+380 Atk / +1000 Crit
OPTIMAL MANASTONE DISTRIBUTION
Calculating...
Distribution Attack Crit Strike Crit Chance Total Damage % vs Current

⏱️ Duration-Based Performance Analysis

Shows how manastone build performs across different combat durations with varying crit variance.

Duration Casts E. Crits Min Expected vs Opt. % Max Range Οƒ CV% DPS Stability
Calculating...
πŸ”¬ Statistical Formulas & Stability Metrics
Skill Casts: ⌊Duration (sec) / Cooldown (sec)βŒ‹
Expected Crits: Casts * Crit Chance %
Expected number of critical hits in the duration
Damage Range: Max Dmg - Min Dmg
Spread between best and worst case scenarios
Std Deviation (Οƒ): √[n * p * (1-p) * (CritDmg - NormalDmg)Β²]
Where n=casts, p=crit chance. Measures variability in damage outcomes.
Coefficient of Variation (CoV): (Std Dev / Expected Dmg) * 100%
Normalized measure of consistency: lower = more predictable
Expected DPS: Expected Damage / Duration (sec)
Average damage output per second over the encounter
Build Stability Ratings (based on CoV):
β˜…β˜…β˜…β˜…β˜… Excellent (CoV < 5%)
Very predictable regardless of RNG. Attack-heavy builds excel here.
β˜…β˜…β˜…β˜…β˜† Good (5% ≀ CoV < 10%)
Reliable with minor variance. Balanced stat builds perform well.
β˜…β˜…β˜…β˜†β˜† Fair (10% ≀ CoV < 20%)
Noticeable variance but acceptable. Crit-heavy builds start showing RNG.
β˜…β˜…β˜†β˜†β˜† Poor (CoV β‰₯ 20%)
High RNG dependency. Pure crit builds unreliable in short encounters.
How it works: This calculator uses the official AION Retail damage formulas to find the optimal distribution of your 51 manastones between Attack (+23 each) and Crit Strike (+86 each). It accounts for attack dilution, crit chance curves, weapon multipliers, and fortitude in PvP.
Formulas used:
Base Damage Calculation:
β€’ Physical: ((SkillDmg * 100 / Power) * (1 + EffAtk/1000)) * PvPMult
β€’ Magical: (SkillDmg + (SkillDmg * 100 / Knowledge) * (EffAtk/1000)) * PvPMult
β€’ Crit Chance: (CritStat * 170) / (24000 + CritStat) / 100
β€’ Effective Attack: MIN(20000, Attack - Defense)
β€’ Crit Multiplier: WeaponBase + (CritDmgStat - Fortitude) / 1000
β€’ Expected Damage: (1 - CritChance) * NormalHit + CritChance * CritHit

Physical "buff":
β€’ Glad -8% and Chanter -3% reduces enemy defense by 8% and 3% respectively
    - applies before any other buff and just adjusts the Defence variable from effective attack calculation

Buff Application (Applied in order):
1. Shards (+25%): BaseDmg = BaseDmg * 1.25 (applied first, always active by default)
2. Normal Buffs: Dmg = BaseDmg * (1 + NormalBuffs%)
    β€’ Moving Forward (+10%), Into the Black (+30%), Cubes (+0 to 50%)
    β€’ Magical: Wind Harmony (+15%)
    β€’ Ranger: Focused Shots (+30%)
    β€’ Assassin: Mist (+100%) or Eye (+60%) - mutual exclusive
3. Extra Buffs: FinalDmg = Dmg * (1 + ExtraBuffs%)
    β€’ Magical: Weda's Splendour (+9% or +17%), Comrade's Aegis (+8% or +10%)
    β€’ Sorcerer: Boon of Flame (+18%)
    β€’ Spiritmaster: Spirit Bundling (+12%)
    β€’ Gunner: Gift of Magic Power (+20%)

Attack Gain Analysis (Dilution Effect)

As your Effective Attack (Total Attack - Enemy Defense) increases, the percentage gain from each additional 1,000 points drops significantly.

1,000 Effective Attack
100.00%
2,000 Effective Attack
50.00%
3,000 Effective Attack
33.33%
4,000 Effective Attack
25.00%
5,000 Effective Attack
20.00%
6,000 Effective Attack
16.67%
7,000 Effective Attack
14.29%
8,000 Effective Attack
12.50%
9,000 Effective Attack
11.11%
10,000 Effective Attack
10.00%
12,000 Effective Attack
8.33%
14,000 Effective Attack
7.14%
17,000 Effective Attack
5.88%
20,000 Effective Attack (CAP)
5.00%

Statistics finder - Enemy def and Crit dmg

Based on selected class and weapon, with these 2 mini 'calculators' you can find the enemy's defense and crit damage.

FIND ENEMY DEFENSE
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Uses current build and buffs.
FIND ENEMY CRIT DAMAGE
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Uses selected weapon multiplier.