| Distribution | Attack | Crit Strike | Crit Chance | Total Damage | % vs Current |
|---|
Shows how manastone build performs across different combat durations with varying crit variance.
| Duration | Casts | E. Crits | Min | Expected | vs Opt. % | Max | Range | Ο | CV% | DPS | Stability |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Calculating... | |||||||||||
((SkillDmg * 100 / Power) * (1 + EffAtk/1000)) * PvPMult(SkillDmg + (SkillDmg * 100 / Knowledge) * (EffAtk/1000)) * PvPMult(CritStat * 170) / (24000 + CritStat) / 100MIN(20000, Attack - Defense)WeaponBase + (CritDmgStat - Fortitude) / 1000(1 - CritChance) * NormalHit + CritChance * CritHitBaseDmg = BaseDmg * 1.25 (applied first, always active by default)Dmg = BaseDmg * (1 + NormalBuffs%)FinalDmg = Dmg * (1 + ExtraBuffs%)As your Effective Attack (Total Attack - Enemy Defense) increases, the percentage gain from each additional 1,000 points drops significantly.
Based on selected class and weapon, with these 2 mini 'calculators' you can find the enemy's defense and crit damage.