Enchanting Simulator

Extreme Gear Enchanting
Simulate a single enchantment attempt from start to end level. Results show total stones, items used, and items destroyed.
Output will appear here...
Rune/Odian Enchanting
Enchanting with risk of contamination requiring purifiers. After reaching the maximum number of contaminations, the item is wasted and resets to level 0.
Output will appear here...
Ultimate Gear Enchanting
Interactive single-attempt enchanting. Select a stone and click Enchant for each attempt. Success rates and critical chance displayed above.
Chance
0 -> 1
Enchantment success chance: 100%
Critical probability for +2: 10%
Stones Used:
Ancient
0
Legendary
0
Ultimate
0
Select a stone and click Enchant to begin...
Ultimate Oath Simulator
Simulate administration for Oath skills on armor or weapons. Select the item type and desired oath, then run the simulation to see expected results.
Item Icon
Icon
Selected Item
None
Select an item type and skill to begin...
Stigma Enchanting
Simulate enchanting a stigma from start to end level. On failure the level drops by 1 (floor +0), but there is a chance to keep the current level. On success, a critical hit may advance the stigma by +2 or +3.
Output will appear here...
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Extreme Gear Enchantment Rates

Level Success Destroy Fail (Safe)
145%9,1%55%
242%13,8%58%
319,5%6,8%80,5%
417,5%9,1%82,5%
510,7%7,1%89,3%
69,3%8,5%90,7%
75,6%6,8%94,4%
84,3%8,0%95,7%
92,6%7,6%97,4%
101,5%8,6%98,5%
11-150,4%9,6%99,6%
Note: Failure to reach success or destroy threshold results in a simple Fail (item is kept, stone is lost).
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Rune & Odian Enchantment Rates

Level Contamination Fail Success
00%0%100%
10%20%80%
20%20%80%
30%20%80%
410%50%40%
5-910%57%33%
1010%90%10%
1110%90%10%
12+10%99%1%

โ˜ฃ๏ธ Contamination: Item breaks and resets to 0 if "Cleans" are exhausted.

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Ultimate Gear Enchantment Rates

Level
Ancient

Legendary

Ultimate
1 - 3 52% 100% 100%
4 - 6 32% 82% 92%
7 - 9 12% 62% 72%
10 - 15 5% 42% 52%

โœจ Critical: 10% chance for +2 on success

โš ๏ธ Penalty: / : -1 or reset to +10.
: No penalty.

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Oath Enchantment Rates

๐Ÿ›ก๏ธ Armor Rates (All Levels)

Icon Rarity Level 1 Level 2 Level 3
Legendary Legendary 40% 30% 25%
Ultimate Ultimate 2.5% 1.5% 1%

โš”๏ธ Weapon Rates (All Levels)

Skill Icon Skill Name Legendary Ultimate
L1 L2 L3 L1 L2 L3
Expose Expose Vulnerability 6.6% 5% 4% 0.5% 0.3% 0.2%
Corrosion Corrosion 6.6% 5% 4% 0.5% 0.3% 0.2%
Harden Harden 6.6% 5% 4% 0.5% 0.3% 0.2%
Wound Care Wound Care 6.8% 5% 4% 0.5% 0.3% 0.2%
Ignite Ignite 6.8% 5% 4% 0.5% 0.3% 0.2%
Disease Disease 6.6% 5% 4% 0.5% 0.3% 0.2%

๐Ÿ“Œ After the oath is administered, the previously active oath or any appearance skills are removed.

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Ultimate Oath Enchantment Rates

๐Ÿ›ก๏ธ Armor Enhancement Rates

Icon Enhancement Level 1 Level 2 Level 3
Legendary Legendary 40% 30% 25%
Ultimate Ultimate 2.5% 1.5% 1%

โš”๏ธ Weapon Skill Enhancement Rates (Level 3)

Skill Icon Skill Name Legendary L3 Ultimate L3
Expose Expose Vulnerability 4% 0.2%
Corrosion Corrosion 4% 0.2%
Harden Harden 4% 0.2%
Wound Care Wound Care 4% 0.2%
Ignite Ignite 4% 0.2%
Disease Disease 4% 0.2%

๐Ÿ“Œ Notes: The Ultimate Oath system provides rate-based enchanting for both armor and weapon skills. Legendary stones have higher success rates than Ultimate stones.

โš ๏ธ Weapon Skills: When enchanting weapons, the system randomly selects between Legendary (40% chance) and Ultimate (60% chance) rarity. Level 3 enhancements are recommended for optimal success rates.

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Stigma Enchantment Rates

Level Success Keep Level +2 Crit +3 Crit
0 -> 1100%5%13%5%
1 -> 295%5%13%4%
2 -> 390%5%13%3%
3 -> 480%10%8%2%
4 -> 570%10%8%1%
5 -> 660%16%5%โ€”
6 -> 750%20%5%โ€”
7 -> 840%20%5%โ€”
8 -> 930%20%3%โ€”
9 -> 1020%20%1%โ€”
10 -> 1220%20%1%โ€”
13 -> 1520% (30% ๐ŸŽ‰)20%1%โ€”

Keep Level: On fail, this % chance prevents the level from dropping.

๐Ÿ”’ Safe Spots: +6, +9, +12 โ€” on fail, level never drops below these.

+2 / +3 Crit: On success, rolls for a critical that advances by +2 or +3 instead of +1.

๐ŸŽ‰ Event: Levels 13โ€“15 success rate increases from 20% to 30%.